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As many of you are aware, we've been working on native versions of our games for quite some time now and I'm happy to say that we're just about ready to release our first native game. There are of course many questions so I'll try to address them all here as best as I can.

What does "native game" mean?
Currently, all of our games run within the web browser, which is a pretty weak environment to run games. Finally Apple has given us the ability to create downloadable games that run "native" on the iPhone instead of in a web browser. This means we can do things like support dragging and dropping, use the full screen, and play sounds. It also means greatly improved performance and a much more stable execution environment (no more crashes/lockups!)

How do we get native games on our iPhones?
There will be a few ways to get them: Will these work on the iPhone as well as the iPod Touch? The App Store and the ability to download games to your iPhone without "jailbreaking" will require an upgrade to the iPhone OS. iPhone users will be able to upgrade for free, but iPod Touch users will need to pay Apple $9.95 for the upgrade. The iPhone 3G will ship with 2.0 installed.

How much will the games cost?
It looks like most games on the App Store will be selling for $9.99 each, but we're going to start our games off at $5.99 and evaluate things. Depending on how that goes, we might raise the price to $9.99 to be at the same price as everyone else. This will be a one-time charge, not a subscription.

What if I don't want to pay, will I still be able to play for free? Unfortunately, we need to start making some money from these games and the ads on the web site don't even cover the cost of hosting. That said, we're trying very hard to keep free versions of our games available to our players so assuming Apple doesn't stop us from doing it, we plan on releasing versions of our games that are free to the users but include ads. The ad-supported versions will likely come out roughly a week after the paid versions and other than the ads will be identical to the paid versions.

What games are you coming out with and when?
The first game will be Cookie Bonus Solitaire and at this point it's been submitted to Apple and we're hoping it will be available when the App Store launches on July 11th. The next game will be Video Poker and we're expecting to have that out in the first week of August, with more games coming out as quickly as we can make them.

What is going to happen to the web versions of the games
Having the web versions and the native versions operating at the same time is a logistical nightmare on our end, so we'll be phasing out the web versions over time. The current plan is that when the native version of a game becomes available for purchase on the App Store we will: This means you'll still be able to play the web versions, but the scores won't be saved. Also, the chat in the web versions is not linked to the chat in the native versions. When the player count on the web version of a game drops to basically nothing we'll remove the web version from the site.

What kind of new features can we expect in the native versions?
The native version of each of the games will at a minimum have the following: What are these vastly expanded community features?
We've spent a great deal of time getting a ton of new features added to the community aspects of the games and we're really excited about them. Some of the new features have already made it to the web site, and more will be showing up this week as we get ready for Cookie Bonus Solitaire to go live. Here are some of the things you haven't seen yet:
Hopefully that gives you a good idea of what we have coming. As always, if you have questions or comments feel free to drop us a line!
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